Lord Malassene

Summoner 1

Description:

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Lord Malassene
Human (Taldan) Summoner (Story Summoner) 1
CG Medium humanoid (human)
Init + 3, Senses Perception + 3
-———Defense
AC 19, touch 14, flat-footed 16 (+ 5 armor, + 3 Dex, + 1 deflection)
hp 12 (1d8+ 4)
Fort + 3,* Ref* + 3, Will + 4 (+ 1 vs. enchantment effects)
-———Offense
Speed 20 ft.
Melee masterwork starknife + 4 (1d4+ 3/×3)
Spell-Like Abilities (CL 1st; concentration + 5)
7/day—summon monster
Summoner (Story Summoner) Spells Known (CL 1st; concentration + 5):
1st (2/day)— identify, mage armor
0 (at will)— detect magic, mage hand, open/close (DC 14), read magic
-————Statistics
Str 16, Dex 17, Con 16,Int 15, Wis 15, Cha 19
Base Atk + 0, CMB + 3, CMD 17
Feats Harrowed, Harrowed Summoning, Martial Weapon Proficiency (starknife), Point-Blank Shot
Skills Appraise + 3, Diplomacy + 9, Knowledge (arcana) + 6, Knowledge (nobility) + 6, Perception + 3, Spellcraft + 6
Languages Celestial, Common, Infernal
SQ eidolon link, life link, share spells with eidolon, storykin eidolon
Other Gear + 1 chain shirt, masterwork starknife, handy haversack, ring of protection + 1, Keep, Land, 2 Horses, Carriage, 2,976 gp
-———Special Abilities
Indirect Royalty (Ex) While in Taldor this character receives 90% off of anything he wishes to buy.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Harrowed + 1 on saves vs. enchantment; can draw Harrow cards for bonuses
Harrowed Summoning Draw two cards, summoned creature gains + 4 enhancement bone to Abilities, + 6 if same Abilities drawn.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Point-Blank Shot + 1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can receive your personal spells.
Storykin Eidolon (7/day) Std. act: Draw harrow card: + 4 enhancement to ability score drawn.
Summon Monster I (7/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can’t use with eidolon.

Bio:

Azlaan
Quadruped (Lion)
CG Medium outsider
Init + 2; Senses darkvision 60 ft., Perception + 4
-————Defense
AC 14, touch 12, flat-footed 12 (+ 2 Dex, + 2 natural)
hp 14 (1d10+ 4)
Fort + 3, Ref + 4, Will + 0
-———-Offense
Speed 40 ft.
Melee bite + 3 (1d6+ 2) and 2 claws + 3 (1d6+ 2)
-——Statistics
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk + 1, CMB + 3, CMD 15 (19 vs. trip)
Feats Toughness
Skills Acrobatics + 3 (+ 7 jump), Climb + 3, Perception + 4, Stealth + 6
Languages Common
-——-Special Abilities
Darkvision (60 feet) You can see in the dark (black and white vision only).
Pounce (Ex) You can make a full attack after a charge.

Son of Lady Argentea Malassene: This characters family is directly related to royalty. It is a close relationship (only 1 family line removed). It is a relationship that is well know and on amicable terms with the Prince

Two Horses and Carriage
LIGHT RIDING HORSE
N Large animal
Init + 2; Senses low-light vision, scent; Perception + 6
DEFENSE
AC 11, touch 11, flat-footed 9 (+ 2 Dex, – 1 size)
hp 15 (2d8+ 6)
Fort + 6, Ref + 5,* Will* + 1
OFFENSE
Speed 50 ft.
Melee 2 hooves – 2 (1d4+ 1)
Space 10 ft..* Reach* 5 ft.
STATISTICS
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk + 1, CMB + 5, CMD 17 (21 vs. trip)
Feats Endurance, RunB
Skills Perception +6
SQ docile
SPECIAL ABILITIES
Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill), a horse’s hooves are treated as secondary attacks.

Lord Malassene

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